![]() It looks and feels like a game of checkers. The combat is simplicistic to the point of being asanine. The player has almost zero control of units, formations or anything else. Unity of Command is a TERRIBLE game with an incredibly limited, linear and boring scenario. The critics also get the score of this game as muddled as their history. Too bad for them this game is based on Fall Blau, later renamed Operation Braunsweig, the 1942 summer offensive towards the Southern Soviet oil fields. It gets lots of high review scores from 'professional reviewers', who all seem to agree that this game depicts Operation Barbarossa, the German invasion of the USSR in 1941. Too bad for them this game is based on Fall Blau, later renamed Operation Braunsweig, the 1942 summer Unity of Command appears to be a serious effort to kill off what little interest remains in strategic war games. Unity of Command appears to be a serious effort to kill off what little interest remains in strategic war games. If you're a fan of turnbased strategy, or strategy in general, this is a must buy for this price. The game seems like it lacks a little polish - a few changes would've made the game more convenient. You'll have to get a bit smart in order to defeat your enemy, because the game is fairly challenging. The game allows a lot of different tactical options, which is very good. When advancing towards your objectives, you need to consider the consequences of what you're doing - if your supply line is broken, you're going to have a tough time, because without supplies your units can't attack. You control a number of different divisions during the invasion of Russia. The visuals in the game work very well, and the interface is nice and 'clean'. It's a fairly simple game, but getting into it might take you a little while. I've only played a little bit of it, but so far I'm enjoying it a lot. When For something that was 14 euros on Steam, this is a very solid strategy game. … Expandįor something that was 14 euros on Steam, this is a very solid strategy game. Way to completely screw up an otherwise great game. Then you're forced to redo the earlier missions (to perfection it seems) and 1 round of random bad weather means you get to experience it all again and again and AGAIN! I don't understand how someone could of thought retrying the same mission with such impossible objectives over and over could be fun. I enjoyed going through from scenario to scenario up until it just stopped. But the campaign progression is just broken. Had some great combat and supply mechanics and had I reviewed it straight away I would of given it a 9 for sure. Then you're forced to redo the earlier missions (to perfection it seems) and 1 round of random bad weather means you get I initially really liked this game. The good thing is that actually developers actively support their game so we can expect more ecxiting news in future. But yeah, nobody is perfect, so better multiplayer system and ability to undo last move would make Unity of Command even better. Research and gameplay are really good also, and I wonder how such small independent studio (two guys basically!!) made such solid, stable and interesting game that is suitable for newcomers and veterans of wargaming. Design, artificial intelligence and user interface are the best I've seen among turn based wargames. Research and gameplay are really good also, and I wonder how such small independent studio (two guys basically!!) made such solid, stable and interesting game that is suitable for newcomers and veterans of Playing Unity of Command since beta test. Playing Unity of Command since beta test. ![]()
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